![]() The release was simultaneous for both the Macintosh and the PC, and eventually Sim City would ship on a large number of different platforms, from the original Commodore 64 version to the Super Nintendo and even the Palm Pilot. He was the entire design team as well, with Braun handling the business side of things and Broderbund providing enough backing to get the game onto store shelves. Its success was especially impressive in light of the programming effort behind the game, which consisted entirely of Will Wright. ![]() Initial sales were slow, but word of the game spread and within months Sim City was winning awards and a smash hit. ![]() Under Braun’s management, Broderbund agreed to co-publish the game in 1989, and the world began to take notice. Maxis was created expressly to sell Sim City. When Wright found a partner, Jeff Braun, and the two formed a company, things started to turn around. Defining a new genre is quite a challenge, especially for designers working alone. He shipped a version for the Commodore 64 in 1987, but without funds for marketing or any backing from publishers (who couldn’t understand how it would work as a game), sales were slow. Wright worked on Sim City on his own for a year. Wright’s interest in urban planning combined with his island editor and with buildings, transportation, and power added, the result was Sim City. It wouldn’t be more than a footnote in history except that one of the designers, Will Wright, decided to take the tools that he used to construct the islands for the game and try his hand at building a complete game of his own. The game involved a helicopter attack on a series of islands and was largely a standard combat fighter. Sim City was born from the tools used to build a Nintendo game, Raid of Bungeling Bay, which was published in 1985. That’s not all, though, since the game shipped with six additional scenarios that combined emulated versions of real cities with an assortment of natural and unnatural disasters, challenging players to respond to those disasters in a limited amount of time and rebuild each city to its original greatness or better. 10,000 inhabitants is a good start 50,000 a worthwhile town 100,000 an impressive city and 500,000 nearly impossible. The goal is simply to build the best city possible, where best refers to the population. Sim City was one of the first open-ended games in that there’s no way to win, and in some sense, losing is also impossible. ![]() The first popular "God Game", Sim City took the world by surprise and then by storm when it was released by Maxis. A city with thousands no, hundreds of thousands of happy people enjoying low taxes, minimal traffic, low crime, quality mass transit, and affordable housing. A chance to build something grand, a New New York, or Chicago, or Boston, but better. An empty landscape and $20,000 in cash presents a new beginning. All I ask is minimal assistance from you during the troubleshooting process. In the extremely rare event I cannot get this title to work on your system I will take it back for a full refund. Rapid response technical support for three years is always an e-mail or phone call away. Want the game off your computer? Click Uninstall. One step: Insert my CD and the game will automatically work on your computer. I will also provide a compatibility CD that will allow the game to run under ALL VERSIONS of Windows 11, 10, 8, 7, Vista and XP, both 32 and 64 bit. The box is pictured for reference and is not included. An on-screen printable manual is also included. This listing includes the original game CD. This is my unconditional guarantee for three years. My games are genuine, install in one step, look, sound and play in Windows 11, 10, 8, 7, Vista and XP like they did in the old days, or your money back.
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